Sphere

Inside Sphere

At Sphere, you'll find practical representation of mathematical formulas and science everywhere you look, hear, and feel. Below, you can read more about what you've encountered.

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Stereographic Projection

Stereographic Projection helps explain how immersive imagery works at Sphere. Our custom cameras take cues from this formula to capture ultra-wide imagery that fits seamlessly onto Sphere’s curved LED canvas – while mirroring the science of how the human eye sees the real world around it.

 

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Law of Sines

Like any global entertainment icon, Sphere would be nowhere without knowing our angles. The Law of Sines was used to calculate architectural angles across the building, from the pitch of the Atrium escalators to the curve of the archways in front of you.

 

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Geodesic Math

What goes into constructing the world’s largest spherical building? A lot of triangles. If you look closely at Sphere’s exterior, you’ll see the laws of Geodesic Math in action – where hundreds of interlocking triangles create the 360° shape and structure for this world-first immersive venue.

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Shannon-Hartley Theorem

There’s nothing worse than lag when you’re playing a video game. Using the hidden math of the Shannon-Hartley Theorem, Sphere was able to create an ultra-fast wireless environment so that 10,000 people can interact with our screen simultaneously from any seat in the house.

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Kirchhoff-Helmholtz Integral

The Kirchhoff-Helmholtz Integral is the equation behind Sphere’s crystal-clear audio. In most venues, sound scattering is a major problem, with some seats getting a much better sonic experience than others. In Sphere, the power of math helps us ensure optimal audio for every seat in the house.

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Laplacian Operator

When you take out your phone to take a selfie, do you notice how your camera immediately figures out where your face is? The Laplacian Operator is an equation that informs how cameras and computers can understand what they’re looking at. We use AI tools like this at Sphere to help capture and process our own imagery in ultra-high resolution.

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Rings of Time

The Rings of Time represent the span of science and technological developments throughout civilization. Society evolves as powered by advancements in technology – stemming from human ingenuity and feeding into never-before-seen experiences.

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Avatar Scanners

The digital future is here – the only question is how it will balance with our reality. Sphere welcomes the next era of communication with our avatar scanners. The representations are both digital and metaphorical images of our inner selves.

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Immersive Sound Demos

Sphere Immersive Sound uses 3D audio beamforming technology to deliver targeted, crystal-clear and uniform audio to every seat in the house. 167,000 speakers leverage wave field synthesis technology, allowing sound designers to create a virtual point of origin that can be placed in a precise spatial location. Everything will sound incredibly close, no matter how far it is away.

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Hero Wall

Just like any of the great creators of our time, AI is programmed to understand that art influences art. The concept of machine learning isn’t too far off from one of us learning about a subject through an internet search. The Hero Wall uses machine learning to create artwork that blends art and science, with human creativity at its core. Sphere believes that at this crossroads of art and science, anything is possible.

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Robot

Five humanoid robots, each representing one fundamental human ability: productivity, connection, innovation, longevity, and creativity. Our story is an optimistic one. While AI and new technologies create new potential and peril, we conclude strongly that technology can serve to amplify humanity and continue our shared values. We believe that the 22nd century will be better than the 21st.

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Hypervsn Wall

The story of human achievement as told through 50’ holographic visuals. Images will materialize and transform before our eyes, moving through the five chapters of human potential before melding into a combined futurist view of humanity. 

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Gort

“But Gort is just a robot, what can he do?” Well, he could destroy Earth and make it stand still. But ultimately, he was sent to Earth to stop interstellar aggression. Gort first appeared in the 1951 film When the Earth Stood Still from 20th Century Fox. His presence is a tribute to the past’s vision of the future. 

THE DAY THE EARTH STOOD STILL' ©1951 20th Century Studios, Inc. All rights reserved. 

build number 1934